Substance Photogrammetry Toolkit
My photogrammetry tools that I use to process my stuff. I abandoned my all in one node within a month because you cant do specific changes to the pipeline when required.
Comes with two templates, reasonably well documented
Photogrammetry object - for cleaning the lit texture and generating maps, also adding in micro detail
Photogrammetry tilable - for making baked maps of surfaces into tilable materials. Doesn't include a clean-up pipeline because I do things differently for each material.
Also has four nodes which I use inside the templates
Frequency swapper - takes out the high frequency of a map to replace it with the high frequency of another map
Highpass HQ - A highpass function that uses blur HQ instead
Scan Light Cancellation - The big boy, this thing is really really handy, it uses the Light node that comes with substance along with ambient occlusion to create a mask and remove the light from a lit texture
Scan Light Painter Filter- as above but retooled to work in Substance Painter, for when you gotta clean up alot of patches
Tile Height Mask - creates an edge mask based on height to blend out seams and make textures tileable. Not as versatile as the other stuff but its something i was sick of setting up and took up alot of space.
This is all free but if you get alot of usage out of it and want to say thanks, you can pay $5 to get the Environment Light Cancellation node. It's like scan light but its mask is derived from a HDR instead. Its usually not necessary and I personally don't use it much because capturing panoramas is too much of a hassle. But it can be real good in situations of starkly different illumination, like sunsets.
Alternatively you can buy the stuff I made with this toolkit, which I'm uploading at the moment and includes alot of Yosemite stuff. Thanks for checking this out.